Quick Hands - This would be a passive for the "Makeshift Turret" skill allowing it to reload faster (Lv1 +1 Range, +0.1 Shots Per Second, Lv2 +2 Range, +0.3 Shots Per Second, Lv3 +3 Range, +0.Code: An unexpected error has occurred. ![]() Makeshift Turret - Spawn a turret that is stationary and attacks enemy(s) that come into range (Lv1 55 Base Damage + 1.0 Shots Per Second + 30EP Required, Lv5 70 Base Damage + 1.3 Shots Per Second + 45EP Required, Lv10 85 Base Damage + 1.5 Shots Per Second + 60EP Required (Damage increased based on ATK Damage)) ![]() Lightning Arrow - Fires a single arrow that when striking and enemy will shock everyone around the main damaged target and giving a 15% chance to stun the target as well (Lv1 50 Base Damage, Lv5 65 Base Damage, Lv10 80 Base Damage (Damage increased based on MATK Damage))Īrrow Rain - Fires a single arrow into the sky causing it to split up and rain down multiple shards of arrows to the enemys below in a targeted area (Like the Meteor skill but on a bigger scale (Lv1 5 Base Damage + 10 Arrow Shards Falling + 1.0 Second Duration + 30EP Required (50 Damage), Lv5 10 Base Damage + 15 Arrow Shards Falling + 1.5 Seconds Duration + 45EP Required (75 Damage), Lv10 15 Base Damage + 20 Arrow Shards Falling + 2.0 Seconds Duration + 50EP Required (100 Damage) (Damage increased based on MATK Damage))įlying Friend - A small bird pet that will fly around and pickup arrows on the screen for you while peaking enemys to deal damage (Lv1 20 Base Damage + Tiny Bird + 30EP Required, Lv5 30 Base Damage + Medium Sized Bird + 45EP Required, Lv10 40 Base Damage + Large bird + 50EP Required (Damage increased based on MATK Damage)) ![]() Poison Link Shot - Shoots 2 Arrows outwards in a cone shape ( < ) which are attached with a rope/chain any enemy hit by the rope/chain is poisoned and damaged over time (D.O.T) (Lv1 50 Base Damage, Lv5 65 Base Damage, Lv10 80 Base Damage (Damage increased based on MATK Damage))įire Arrow - Fires a single arrow which can light up a dark/dim room as well as having a chance to catch an enemy on fire to give Damage Over Time (D.O.T) (Lv1 50 Base Damage, Lv5 65 Base Damage, Lv10 80 Base Damage (Damage increased based on MATK Damage)) Hawk Eye - Slows down enemys for XX Seconds allowing you to make more accurate shots (Lv1 2 Seconds, Lv5 3 Seconds, Lv10 4 Seconds) Rubber Arrow - Arrow will bounce off enemys and/or hard objects (Walls) per level (Lv1 +2 Bounces, Lv5 +3 Bounces, Lv10 +5 Bounces Multiple Arrow - Shoots multiple arrows based on skill level (Lv1 +1 Arrow, Lv5 +3 Arrows, Lv10 +5 Arrows (Arrows added on to the base arrow of 1)) (Lv 1 +1 Attack Range, Lv 5 +1.5 Attack Range, Lv10 +2 Attack Range) 3 Different armor types) This would take up less space as give a better for-front to character customization.Ģ) A Ranger Class - Would focus on Bows/Crossbows with some skills that would be:įollow Shot - You would be able to shoot an arrow from any location and it would lock-on and follow and enemy until hit. I spammed the button on my controller and it never hid the ones I knew T.Tġ) Since we can't view equipted armor why not have it so when we upgrade the armor passive skill we look different based on which level it is (1-10 Just like normal skills. ![]() 1) Well I think this is a bug in Story Mode while in the crafting menu you can't filter out what you already know.
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